Street Fighter X Tekken features around 40 characters and introduces a number of new systems to the Street Fighter mold. Were here to breakdown every character, gem, and cross assault in the game so you can attain victory in the heat of battle.
Updates:
- March 5, 2012: The first version of the guide is now live!
Combat System
In this section of the guide, we are going to outline the various "systems" that make Street Fighter X Tekken unique. Some of these will be familiar to Street Fighter fans, but there are a lot of new mechanics within the game that warrant a bit of analysis.
Unique Attacks / Tekken Attacks
Unique moves are slight variations on standard attacks that can launch the enemy in the air, stagger them, or simply hit mid. Tekken characters possess unique attacks that should be familiar to fans of the series. The four button scheme used in Tekken games is mirrored in the LP, MP, LK, and MK buttons in Street Fighter X Tekken. The most common combos from Tekken have been recreated in the game and are input the same way they would be in a Tekken title.
Throws
Throws are a great way to take advantage of a a blocking opponent. To initiate a throw, press LP and LK at the same time. You can alter the throw by pressing back while inputting the throw command. If you (or your opponent) are quick enough, you can escape a throw by inputting the throw command (LP and LK) at the moment you are thrown.
Switching
With two characters at your disposal in combat, switching plays a large role in offensive and defensive strategies. To switch characters, press MP and MK simultaneously. You can switch while on the ground, while moving, but not when you are attacking or under attack. You cannot switch in mid-air. Combatants will be able to recover portions of health while on the side lines. Because of this, it's not a bad idea to switch out often to optimally manage your health. When your active character loses all of their health, the round is concluded, regardless of any remaining health your inactive team mate may possess.
Special Moves
Special moves are more complex than standard or unique attacks. They often require specific motions and button combinations, such as Ryu's Hadoken, performed by inputting: ↓↘→ + P. Special moves can be upgraded to an "EX" variant by, using the Hadoken as an example, pressing two P buttons rather than just one. Continue reading for more info on EX special moves.
Launcher
Pressing HP and HK at the same time initiates a launcher, a move that sends your opponent into the air. Performing a launcher attack will also auto-tag your combatants, allowing your other team mate to finish the job. It's important to consider the down side of using launchers; if blocked, you'll be left open to attack.
Cross Gauge
The Cross Gauge is the three-part meter at the bottom of the screen during battle. It charges when you attack or block an attack. The gauge is used to perform EX Special Moves, Cross Arts, Super Arts, Charge Moves, Cross Cancels, and Cross Assaults. Managing the meter is just as important to victory as the moves you perform.
Juggling
Juggling allows you to continually hit characters that are disabled in mid-air. This system allows you to perform some impressively long combos and can turn the tide of battle if used correctly.
Super Charge
Every character has one move that they can super charge. To do so, perform the move and hold down the command button after inputting the directional inputs. Your character will "charge" their attack as long as you hold the button. You can cancel out of this move by moving forward or backwards. After a few seconds, there will be a flash of lightning. If you release the held button after this, your character will perform an EX version of the special move they're charging. If you cancel the move by dashing forwards or backwards after the lightning strikes, you next hit will be a counter, which carries different properties for each specific move. Continue to hold the command button and you'll eventually go into your Super Art attack, at no cost to the cross gauge. The downside to Super Charges is that you are left open to attack during the roughly 5 second duration it takes to reach a full charge.
EX Special Moves
EX Special Moves, as mentioned before, are variations on special moves that are performed by pressing two command buttons rather than one. They tend to do more damage than standard special moves, but this is not always the case. Depending on the mood, EX moves can also carry additional properties. Your character glows yellow when performing an EX move. EX Specials require one block of the cross gauge to perform.
Cross Cancels
To perform a Cross Cancel, input → + HP + HK while blocking an enemy's attack. If done correctly, your character will interrupt the incoming attack and perform a Launcher. You will not tag with your team mate, but this is an effective way to momentarily turn the tide of battle. Cross cancels consume one section of the cross gauge.
Switch Cancel
You can switch combatants in the middle of a combo by pressin MK and MP the moment you land an attack. This allows you to perform a longer combo, or safely tag in without leaving yourself open to attack. Switch cancelling requires 1 block of the cross gauge.
Super Arts
Super Arts are the ultimate move(s) possessed by each character. They are flashy, and deal a lot of damage. Because of this, they cost two blocks of the cross cauge. They are often inputted by commanding a special move, and using three buttons ( P or K ) rather than one.
Cross Assault
Cross Assaults require all three cross gauge bars. Performing a cross assault calls in your team mate from the sidelines to fight alongside you for a period of time. You gain control of the tagged-in character, and they will remain on the battlefield after the cross assault times out. Cross Assaults are activated by inputting ↓↙← + MK + MP when you have a full cross gauge.
Cross Arts
Cross Arts also require a full gauge to perform. Begin a cross art by inputting ↓↘→ + MP + MK. The character in battle will begin a super art, and tag in the inactive team member to perform their super art. You'll gain control of the tagged in character after their super art. One advantage of Cross Arts, is that any damage done to your opponent cannot be recharged if they tag out.
Pandora
Entering pandora mode requires the active character to have 25% or less health. By inputting ↓↓ + MP + MK, your active character will collapse and lose all their health. In exchange for their sacrifice, your other combatant will enter the arena with an extreme boost of power that lasts for ten seconds. When the ten seconds are up, your character will perish, and the victory will go to your opponent if you failed to defeat them while in pandora mode, making this a risky maneuver to perform. On the contrary, it can be an effective tool to gain victory when you have an ailing character and your opponent is close to running out of health.
Gem System
There are two categories of gems: Boost and Assist. Either type may be used to fill any of your character’s three gem slots. There are also five classes of gems: Attack, Defense, Speed, Vitality and Cross Gauge.
Assist Gems
Assist gems are always active during battle. They enable certain shortcuts such as auto-block and simplified command inputs, but they always come with a penalty. That way, they won’t completely destroy game-balancing.
Boost Gems
Boost gems can only be activated by achieving an associated goal. The effectiveness of the gem and difficulty of the goal is relative to the power level of the gem. Most often, it’s a 10% buff per level. Gems are actively stacked and can be used simultaneously to benefit one or more stats, depending on your strategy. Often times, there are multiple gems that share the same name and effect, but require different activation conditions.
Gem List
In December 2011, capcom released the “final” list of gems that comes with each version of the release. You can also receive special gem packs based on the retailer you preordered the game from, if you chose to do so. In total, there are 55 games in the standard game, 9 per pre-order pack, and 9 exclusive to the special edition of the game. If you preordered the special edition from a select retailer (Amazon, Best Buy, or GameStop), you’ll receive a total of 27 bonus gems. Between the standard and pre-order packs, there are 100 gems in total.
There is a good chance Capcom will release more gems as DLC in the future, but there are no official details at the moment.
Standard Gems
GameStop Gems: “World Warrior Pack”
Amazon Gems: “Iron Curtain Pack”
Best Buy Gems: “Lightning Legs Pack”
Special Edition Gems: “King of Iron Fist Pack”
Special Edition Pre-Order Gems: “Cross Arts Pack”
Complete Roster
Ryu
Unique Attacks
| Move Name | Command | Damage |
| Collarbone Breaker | → + MP | 60 |
| Solar Plexus Strike | → + HP | 120 |
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
| Hadoken |
↓↘→ + P
| 70 - 70 - 70 - 100 |
| Shoryuken | →↓↘ + P | 100 - 140 - 160 - 200 |
| Tatsumaki Senpukyaku | ↓↙← + K | 70 - 80 - 90 - 100 |
| Airborne Tatsumaki Senpukyaku | ↓↙← + K | 70 - 80 - 90 - 100 |
| Joudan Sokutogeri | ←↙↓↘→ + K | 90 - 90 - 90 - 100 |
Super Art
| Move Name | Command | Damage |
| Shinku Hadoken |
↓↘→ + PPP
| 300 |
Ken
Unique Attacks
| Move Name | Command | Damage |
|
Inazuma Kick
|
← + MK
|
60
|
|
Forward Step Kick
|
→ +
MK
|
80
|
|
Thunder Kick
|
→ + HK (Hold K to feint)
|
100
|
|
Target Combo
|
(Near) MP > HP
|
150
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
| Hadoken |
↓↘→ + P
|
60 - 60 - 60 - 90
|
| Shoryuken | →↓↘ + P |
80 - 130 - 150 - 180
|
| Tatsumaki Senpukyaku | ↓↙← + K |
80 - 100 - 120 - 125
|
| Airborne Tatsumaki Senpukyaku | ↓↙← + K |
50 - 60 - 70 - 120
|
Super Art
| Move Name | Command | Damage |
|
Shippu Jinraikyaku
|
↓↙← + K
| 300 |
Chun Li
Unique Attacks
| Move Name | Command | Damage |
| Kakurakuraku | ↘ + HK | 60 |
| Rear Spin Kick | ↘ + LK | 80 |
| Kakusenshu | → + MK | 100 |
| Kintekishu | ← + MK | 150 |
| Kintekishu > Tenkukyaku | ← + MK > ← + MK | 60 |
| Kintekishu > Tenkukyaku> Tenshokyaku | ← + MK > ← + MK > ↓↑ + MK | 80 |
| Yosokyaku | (While Jumping) ↓ + MK | 50 |
| Wall Jump | (Near wall) > ↗ | - |
| Target Combo | (Angled Jump) HP > HP | 110 |
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Kikoken
|
←↙↓↘→ + P |
50 - 50 - 50 - 100
|
|
Hazanshu
|
→↘↓↙← + K
|
70 - 100 - 110 - 130
|
|
Spinning Bird Kick
|
↓(Hold) ↑ + K
|
100 - 120 - 130 - 110
|
|
Hyakuretsukyaku
|
←↙↓↘→ + K |
80 - 80 - 80 - 140
|
|
Hyakuretsukyaku Cont.
|
←↙↓↘→ + K + Tap K |
100 - 160 - 160 - N/A
|
Super Art
| Move Name | Command | Damage |
|
Senretsukyaku
|
←↙↓↘→ + KKK
| 300 |
Cammy
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Cannon Spike
|
→↓↘→ + K
|
50 - 50 - 50 - 100
|
|
Quick Spin Knuckle
|
→↘↓↙← + P
|
70 - 100 - 110 - 130
|
|
Hooligan Combination
|
↙↓↘→↗ + P
|
N/A
|
|
Hooligan Combination > Razor's Edge Slicer
|
↙↓↘→↗ + P
> No Input
|
100 - 100 - 100 - 120
|
|
Hooligan Combination > Fatal Leg Twister
|
↙↓↘→↗ + P
> LP + LK
|
160
|
|
Hooligan Combination > Crossed Scissors
|
↙↓↘→↗ + P
> LP + LK (Near airborne opponent)
|
150
|
|
Cannon Strike
|
↓↙← + K (during forward jump)
|
60 - 60 - 60 - 80
|
|
Spiral Arrow
|
↓↘→ + K
|
80 - 90 - 120 - 80
|
Super Art
| Move Name | Command | Damage |
|
Spin Drive Smasher
|
↓↘→ + KKK
| 300 |
Guile
Unique Attacks
| Move Name | Command | Damage |
| Straight Chop | → + MP | 50 |
| Spinning Back Knuckle | → + HP |
100
|
| Knee Bazooka |
→ or ← +
LK
|
5
0
|
| Rolling Sobat |
→ or ← +
MK
| 120 |
| Reverse Spin Kick |
(near opponent) → or ← + HK
| 60 |
| Guile High Kick |
↘ + HP |
80
|
| Target Combo |
(crouch) MK > → + MP
|
110
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Flash Kick
|
↓(charge)↑
+ K
|
120 - 120 - 120 - 170
|
|
Sonic Boom
|
← (charge) → + P
|
50 - 50 - 50 - 80
|
Super Art
| Move Name | Command | Damage |
|
Sonic Hurricane
|
← (charge) → + PPP
| 300 |
Abel
Unique Attacks
| Move Name | Command | Damage |
|
Forward Kick
|
→ + MK (can be cancelled into dash or block)
|
80
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Change of Direction
|
↓↘→ + P
|
30 - 40 - 50 - 50
|
|
Change of Direction > Second Mid
|
↓↘→ + P >
→ +
P
|
100 - 110 - 120 - 120
|
|
Change of Direction > Second Low
|
↓↘→ + P >
→ +
K
|
90 - 90 - 90 - 90
|
|
Change of Direction > Second Mid > Finish Mid
|
↓↘→ + P >
→
+ P > → + P
|
180 - 190 - 200 - 200
|
|
Change of Direction > Second Low>Finish Mid
|
↓↘→ + P >
→ +
K > → + P
|
190 - 190 - 190 - 190
|
|
Change of Direction > Second Mid > Finish Low
|
↓↘→ + P > →
+ P > → +
K
|
140 - 140 - 140 - 140
|
|
Change of Direction > Second Low > Finish Low
|
↓↘→ + P >
→ +
K > → +
K
|
140 - 140 - 140 - 140
|
|
Wheel Kick
|
↓↙← + K
|
100 - 110 - 120 - 150
|
|
Marseilles Roll
|
↓↘→ + K
|
n/a
|
|
Falling Sky
|
→↓↘→ + P
|
140 - 150 - 160 - 160
|
|
Tornado Throw
|
→
↙
↓↘
←
|
140 - 150 - 160 - 200
|
|
Shoulder Tackle
|
← (charge) → + P
|
90 - 90 - 90 - 100
|
Super Art
| Move Name | Command | Damage |
|
Breathless
|
← (charge) → + PPP (hold P to control attack timing, press K to cancel the attack)
| 300 |
Dhalsim
Unique Attacks
| Move Name | Command | Damage |
|
Yoga Spear
|
(in air) ↓+ K
|
70 - 70 - 70
|
|
Yoga Mummy
|
(in air) ↓+ HP
|
90
|
|
Yoga Tower
|
↓ + PPP
|
n/a
|
|
Razor Chop
|
→ + LP
|
30
|
|
Zoom Straight
|
→ + MP
|
60
|
|
Double Zoom Straight
|
→ + HP
|
90
|
|
Zoom Low Kick
|
→ + LK
|
30
|
|
Zoom High Kick M
|
→ + MK
|
60
|
|
Zoom High Kick
H
|
→ + HK
|
90
|
|
Zoom Punch L
|
↘ + LP
|
30
|
|
Zoom Punch M
|
↘ + MP
|
60
|
|
Double Zoom Punch
|
↘ + HP
|
90
|
|
Sliding
|
↘ + LK
|
30
|
|
Yoga Sliding
|
↘ + MK
|
60
|
|
Long Sliding
|
↘ + HK
|
90
|
|
Jump Zoom Under Punch
|
(in air) → + LP
|
40
|
|
Jump Zoom Slide Punch
|
(in air) → + MP
|
70
|
|
Jump Double Zoom Punch
|
(in air) → + HP
|
100
|
|
Jump Zoom Forward Kick L
|
(in air) → + LK
|
80
|
|
Jump Zoom Forward Kick M
|
(in air) → + MK
|
80
|
|
Jump Zoom High Kick
|
(in air) → + HK
|
80
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Yoga Fire
|
↓↘→ + P
|
50 - 50 - 50 - 80
|
|
Yoga Teleport
|
→↓↘→ or ←↓↙← + PPP or KKK
|
n/a
|
|
Aerial Yoga Teleport
|
(in air) →↓↘→ or ←↓↙← + PPP or KKK
|
n/a
|
|
Yoga Flame
|
→↘↓↙← + P
|
80 -90 -100 - 160
|
|
Yoga Blast
|
→↘↓↙← + K
|
130 - 150 - 180 - 140
|
Super Art
| Move Name | Command | Damage |
|
Yoga Inferno
|
→↘↓↙← + PPP
|
250
|
|
Yoga Volcano
|
→↘↓↙← + KKK
|
250
|
Sagat
Unique Attacks
| Move Name | Command | Damage |
|
Heavy Tiger Elbow
|
→ + HP
|
100
|
|
Low Step Kick
|
→ + LK
|
60
|
|
High Step Kick
|
→ + HK
|
120
|
|
Fake Kick
|
(begin with standing HK) > HK
|
n/a
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
High Tiger Shot
|
↓↘→ + P
|
75 - 75 - 75 - 100
|
|
Low Tiger Shot
|
↓↘→ + K
|
75 - 75 - 75 - 100
|
|
Tiger Uppercut
|
→↓↘→ + P
|
120 - 140 - 150 - 200
|
|
Tiger Knee Crush
|
→↓↘→ + K
|
110 - 120 - 140 - 110
|
Super Art
| Move Name | Command | Damage |
|
Tiger Genocide
|
→↓↘→ + KKK
|
310
|
Rolento
Unique Attacks
| Move Name | Command | Damage |
|
Trick Rod
|
→ + MK
|
n/a
|
|
Spike Rod
|
↓ + MK
|
n/a
|
|
Trick Landing
|
KKK
|
n/a
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Stinger
|
→↓↘→ + K > P
|
50 - 50 - 50 - 120
|
|
Mekong Delta Attack
|
PPP > P
|
60 - 60 - 60 - 120
|
|
Mekong Delta Air Raid
|
↓↙← + P > P
|
120 - 140 - 150 - 200
|
|
Mekong Delta Escape
|
↓↙← + K > P or K
|
40 - 60(K), 70(K)- 100 - 100 (HK or HP)
|
|
Patriot Circle (up to three times in sequence; not with EX)
|
↓↘→ + P
|
110 - 120 - 144 - 120
|
Super Art
| Move Name | Command | Damage |
|
Patriot Sweeper
|
→↓↘→ + PPP
|
320
|
Ibuki
Unique Attacks
|
Move Name
|
Command
|
Damage
|
|
Ageman
|
← + MP
|
60
|
|
Backhand Punch
|
(far from opponent) HP > → + HP
|
130
|
|
Spin Kick
|
→ + LK
|
60
|
|
Reverse Sping Kick
|
← + MK
|
60
|
|
Hammer Kick
|
→ + MK
|
50
|
|
Sazan
|
↘ + MK
|
60
|
|
Bonsho Kick
|
→ + HK
|
90
|
|
Target Combo 1
|
(while jumping) HP > → + MK
|
160
|
|
Target Combo 2
|
(angled jump) LP > → + HP
|
130
|
|
Target Combo 3
|
(angled jump) LK > → + MK
|
100
|
|
Target Combo 4
|
(near opponent) LP > → + MP > → + HP
|
162
|
|
Target Combo
5
|
(far from opponent) LP > → + MP > → + LK
|
114
|
|
Target Combo 6
|
(near opponent) LP > → + MP > ↘ + HK
> → + HK
|
225
|
|
Target Combo 7
|
← + MK > → + MK
|
60
|
|
Target Combo 8
|
(near opponent) HP > ↘ + HK > → + HK
|
212
|
|
Target Combo 9
|
LK > → + MK > → + HK
|
162
|
Special Moves
|
Move Name
|
Command
|
Damage: L - M - H - EX
|
|
Kunai
|
(in air) ↓↘→ + P
|
30 - 30 - 30 - 140
|
|
Tsuijigoe
|
→↓↘→ + P (follow up w/ kunai)
|
n/a
|
|
Neck Breaker
|
←↙↓↘→ + P
|
160 - 160 - 160 - 200
|
|
Kusumi Gake
|
↓↘→ + K
|
n/a
|
|
Kaza Kiri
|
→↓↘→ + K (EX ver. follow up w/kunai)
|
120 - 135 - 150 -
100
|
|
Tsumuji
|
↓↙← + K (K for high attack or
↓
+ K for low EX)
|
60 - 110 - 110 - 130
|
|
Hien
|
←↓↙← + K (follow w/kunai during descent)
|
120 - 140 - 160 - 180
|
|
Raida
|
→↘↓↙← + P
|
140 - 140 - 140 - 140
|
Super Art
|
Move Name
|
Command
|
Damage
|
|
Yoroitoshi
|
→↘↓↙← + PPP
|
300
|
Poison
Unique Attacks
|
Move Name
|
Command
|
Damage
|
|
Elbow Drop
|
→ + MP
|
60
|
|
Backflip
|
K + K
|
n/a
|
Special Moves
|
Move Name
|
Command
|
Damage: L - M - H - EX
|
|
Whip of Love
|
↓↙← + P (follow with P twice, third time for EX)
|
40 - 60 - 40 - 40
|
|
Kissed by a Goddess
|
→↓↘→ + K
|
100 - 120 - 140 - 160
|
|
Love Me Tender
|
↓↙← + K (press K on hit to throw)
|
50 - 50 - 50 - 50 (150 with throw, 200 EX)
|
|
Aeolus Edge
|
↓↘→ + P
|
50 - 60 - 70 - 100
|
Super Art
|
Move Name
|
Command
|
Damage
|
|
Love Storm
|
↓↘→ + PPP
|
310
|
Hugo
Unique Attacks
|
Move Name
|
Command
|
Damage
|
|
Body Press
|
(during vertical or forward jump)
↓
+ HP
|
140
|
|
Hammer Hook
|
→
+ HP
|
160
|
|
Leap Attack
|
↓Neutral ↓+ MK
|
50
|
Special Moves
|
Move Name
|
Command
|
Damage: L - M - H - EX
|
|
Giant Palm Breaker
|
↓↙← + P
|
100 - 100 - 100 - 140
|
|
Moonsault Press
|
360° + P
|
200 - 200 - 200 - 250
|
|
Shootdown Backbreaker
|
→↓↘→ + K
|
160 - 180 - 200 - 200
|
|
Meat Squasher
|
360° + K
|
200 - 200 - 200 - 200
|
|
Ultra Throw
|
→↘↓↙← + K
|
60 - 60 - 60 - 60
|
|
Monster Lariat
|
↓↘→ + K
|
70 - 70 - 70 - 210
|
Super Art
|
Move Name
|
Command
|
Damage
|
|
Gigas Breaker
|
↓↘→ + KKK (hold buttons after activation to miss)
|
380
|
Rufus
Unique Attacks
|
Move Name
|
Command
|
Damage
|
|
Vulture Kick
|
→ + MK
|
80
|
|
Glory Kick
|
↘ + MK
|
70
|
|
Fragrance Bomb
|
→ + HP
|
80
|
|
Falcon Kick
|
(in air) ↘ + MK
|
54
|
|
Target Combo
|
(near opponent) LK > HK
|
93
|
Special Moves
|
Move Name
|
Command
|
Damage: L - M - H - EX
|
|
Messiah Kick
|
↓↘→ + K
|
90 - 100 - 120 - 100
|
|
Messiah Kick > High Attack
|
↓↘→ + K > LK
|
170 - 180 (EX)
|
|
Messiah Kick > Mid Attack
|
↓↘→ + K >HK
|
100 - 100
|
|
Messiah Kick > Low Attack
|
↓↘→ + K >MK
|
100 - 100
|
|
Snake Strike
|
→↓↘→ + P
|
120 - 120 - 160 - 180
|
|
Galactic Tornado
|
↓↘→ + P
(m or H only.
← or
→ determines distance )
|
80 - 100 - 120 - 160
|
Super Art
|
Move Name
|
Command
|
Damage
|
|
Big Bang Typhoon
|
↓↘→ + PPP
|
320
|
Zhangief
Unique Attacks
|
Move Name
|
Command
|
Damage
|
|
Flying Body Attack
|
(during angled jump) ↓+ HP
|
120
|
|
Double Knee Drop
|
(during angled jump) ↓+ HK
|
130
|
|
Headbutt
|
↑+ MP or HP
|
110 - 90
|
|
Long Kick
|
↘ + HK
|
150
|
Special Moves
|
Move Name
|
Command
|
Damage: L - M - H - EX
|
|
Spinning Pile Driver
|
360° + P
|
180 - 200 - 220 - 230
|
|
Banishing Flat
|
→↓↘→ + P
|
110 - 110 - 110 - 120
|
|
Double Lariat
|
PPP
|
150
|
|
Quick Double Lariat
|
KKK
|
100
|
|
Flying Power Bomb
|
360° + K (becomes atomic suplex when close)
|
200
|
|
Atomic Suplex
|
360° + K (near opponent)
|
230 - 250
|
Super Art
|
Move Name
|
Command
|
Damage
|
|
Gigas Breaker
|
360° + KKK
|
340
|
Vega
Special Moves
|
Move Name
|
Command
|
Damage
|
|
Dash Low Straight
|
← (charge) ↘ + P
|
100 - 110 - 120 - 130
|
|
Dash Low Smash
|
← (charge) ↘ + K
|
90 - 90 - 90 - 90
|
|
Dash Swing Blow
|
← (charge) ↘ + P
(hold)
|
100 - 100
- 100 - 130
|
|
Buffalo Head
|
↓(charge) ↑ + P
|
100 - 90 - 80 - 100
|
|
Turn Punch
|
PPP or KKK
|
100
|
|
Dash Straight
|
← (charge) → + P
|
100 - 110 - 120 - 140
|
|
Dash Upper
|
← (charge) → + K
|
70 - 70 - 70 - 140
|
Super Art
|
Move Name
|
Command
|
Damage
|
|
Gigas Breaker
|
↓↘→ + KKK (hold buttons after activation to miss)
|
320
|
Balrog
Unique Attacks
|
Move Name
|
Command
|
Damage
|
|
Piece of Mercury
|
↘ + MK
|
60
|
|
Cosmic Heel
|
↘ + HP
|
90
|
|
Back Stash
|
PPP
|
n/a
|
|
Short Back Slash
|
KKK
|
n/a
|
|
Wall Jump
|
(mid jump near wall) ↗
|
n/a
|
Special Moves
|
Move Name
|
Command
|
Damage: L - M - H - EX
|
|
Rolling Crystal Flash
|
← (charge) → + P
|
70 - 110 - 130 - 130
|
|
Scarlet Terror
|
↙ (charge) → + K
|
70 - 100 - 100 - 150
|
|
Flying Barcelona Attack
|
↓(charge)↑
+ K (P after wall jump)
|
120 - 120 - 120 - 80
|
|
Flying Barcelona Attack > Izuna Drop
|
↓(charge)↑
+ K >
←
+ P or
→
P (near opponent)
|
150 - 150 - 150 - 150
|
|
Remove Claw
|
→↓↘→ + P (EX removes mask, adds 10% to damage)
|
n/a
|
|
Sky High Claw
|
|
100 - 100 - 100 - 80
|
Super Art
|
Move Name
|
Command
|
Damage
|
|
Gigas Breaker
|
↓↘→ + KKK (hold buttons after activation to miss)
|
210
|
M. Bison
Unique Attacks
|
Move Name
|
Command
|
Damage
|
|
Hell Attack
|
(during angled jump) MP > MP
|
140
|
Special Moves
|
Move Name
|
Command
|
Damage: L - M - H - EX
|
|
Psycho Crusher
|
← (charge) → + P
|
120 - 130 - 140 - 150
|
|
Head Press
|
↓(charge)↑
+ K
|
140 - 140 - 140 - 160
|
|
Head Press > Somersault Skull Driver
|
↓(charge)↑
+ K (P after head press)
|
220 - 220 - 220 - 260
|
|
Devil Reverse
|
↓(charge)↑
+ K >
←
+ P or
→
P (near opponent)
|
|
|
Bison Warp
|
→↓↘→ or ←↓↙← + PPP
+ KKK
|
n/a
|
|
Double Knee Press
|
← (charge) → + K
|
100 - 70 - 80 - 150
|
Super Art
|
Move Name
|
Command
|
Damage
|
|
Knee Press Nightmare
|
← (charge) → + KKK
|
325
|
Juri
Unique Attacks
|
Move Name
|
Command
|
Damage
|
|
Sekku
|
→ + MK
|
70
|
Special Moves
|
Move Name
|
Command
|
Damage: L - M - H - EX
|
|
Fuhajin
|
↓↘→ + K
(charge and release)
|
100 - 110 - 120 - 120
|
|
Shikusen
|
(in air)
↓↙←
+ K
|
40 - 40 - 40 - 100
|
|
Shikusen > 2nd Impact
|
(in air)
↓↙←
+ K > K
|
60 -
60 - 60 - 100
|
|
Shikusen > 2nd Impact > 3rd Strike
|
(in air)
↓↙←
+ K > K > K
|
144 - 144 - 144 - 160
|
|
Kasatushi
|
↓↙←
+ P
|
n/a
|
|
Senpusha
|
↓↙←
+ K
|
100 - 120 - 140 - 80
|
Super Art
|
Move Name
|
Command
|
Damage
|
|
Kaisen Danrairaku
|
↓↙←
+ KKK
|
350
|
Akuma
Unique Attacks
|
Move Name
|
Command
|
Damage
|
|
Zugaihasatsu
|
→ + MP
|
70
|
Special Moves
|
Move Name
|
Command
|
Damage: L - M - H - EX
|
|
Gohadoken
|
↓↘→ + P
|
60 - 60 - 60 - 120
|
|
Shakunetsu Hadoken
|
→↘↓↙← + P
|
50 - 70 - 99 - 141
|
|
Zanku Hadoken
|
(in air)
↓↘→ + P
|
40 - 40 - 40 - 80
|
|
Goshoryuken
|
→↓↘→ + P
|
100 - 140 - 130 - 180
|
|
Tatsumaki Zankukyaku
|
↓↙←
+ K
|
50 - 80 - 80 - 150
|
|
Ashura Senku
|
→↓↘→ or ←↓↙←
+ PPP or KKK
|
n/a
|
| Hyakkishu |
→↓↘→ + K |
n/a |
| Hyakkishu > Hyakki Gozan |
→↓↘→ + K |
60 - 60 - 60 - 75 |
| Hyakkishu > Hyakki Gosho |
→↓↘→ + K > P |
70 - 70 - 70 - 87
|
| Hyakkishu > Hyakki Gojin |
→↓↘→ + K >
K
|
50 - 50 - 50 - 62
|
| Hyakkishu > Hyakki Gosai |
→↓↘→ + K > LP + K |
n/a
|
Super Art
|
Move Name
|
Command
|
Damage
|
|
Misogi
|
↓↓↓
+ KKK
|
300
|
Kazuya
Unique Attacks
| Move Name | Command | Damage |
|
Flash Punch Combo
|
LP > LP > MP
|
140
|
|
Agony Spear
|
LK > LP > MK
|
108
|
|
Left Right Combo
|
LP > MP
|
90
|
|
Demon Slayer
|
LP > MP > MP
|
100
|
|
Twin Fang Stature Smash
|
LP > MP > MK
|
130
|
|
Twin Fang Double Kick
|
LP > MP > MK > LK
|
200
|
|
Left Splits Kick
|
→ + LK
|
80
|
|
Right Splits Kick
|
→ + MK
|
70
|
|
Oni Front Kick
|
← + HK
|
110
|
|
Demon's Wrath
|
← + LK > LP > MK > LP
|
100
|
|
Reign of Terror
|
← + LK > LP > MK > LK
|
204
|
|
Rampaging Demon
|
← + MP > MK > LP
|
100
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Mist Step
|
→ N ↓↘
|
n/a
|
|
Rising Uppercut
|
(during mist step) MP or HP
|
n/a - 70 - 70 - 80
|
|
Dragon Uppercut
|
(during mist step) LP
|
100 - n/a - n/a - n/a
|
|
Dragon Uppercut to Middle Kick
|
(during dragon uppercut) K
|
80 - 80 - 80 - n/a
|
|
Dragon Uppercut to Spinning Low Kick
|
(during dragon uppercut)↓+ K
|
170 - 170 - 170 - n/a
|
|
Spinning Demon
|
(during mist step) K
|
70 - 70 - 70 - 70
|
|
Spinning Demon to Spinning Demon
|
(during mist step) K > K
|
140 - 140 - 140 - n/a
|
|
Spinning Demon > Spinning Demon Hook
|
(during mist step) K >
P
|
170 - 170 -170 -170
|
|
Rising Sun
|
↓↙← + K
|
60 - 80 - 100 - 100
|
|
Rising Sun > Roundhouse to Triple Spin Kick
|
(during H or EX rising sun) K
|
150 - 150 - 150 - 150
|
|
Rising Sun > Sweep
|
(during EX rising sun)
↓+ K
|
150 - 150 - 150 - 150
|
|
Slaughter Hook
|
↓↙← + LP ( press LP + MP when you have cross gauge for EX )
|
90 - n/a - n/a - 110
|
|
Slaughter High Kick
|
↓↙← + MP ( press MP + HP when you have cross gauge for EX )
|
n/a - 130 - n/a 150
|
|
Devastator
|
↓↙← + HP ( press LP + HP when you have cross gauge for EX )
|
n/a - n/a - 160 - 180
|
|
Demon God Fist
|
↓↘→ + P
|
120 - 120 - 120 - 180
|
Super Art
| Move Name | Command | Damage |
|
Devil Beam
|
↓↘→ + PPP
| 330
|
Nina
Unique Attacks
| Move Name | Command | Damage |
|
Ivory Cutter
|
LP + MK
|
90
|
|
Left Right Combo
|
LP > MP
|
90
|
|
Left Right Combo to Spider Knee
|
LP > MP > HK
|
140
|
|
Bermuda Triangle
|
LP > MP > MK
|
154
|
|
Biting Snake
|
LP > MP > LP > MK
|
179
|
|
High to Spin Low Kick
|
MK > LK
|
100
|
|
Blonde to Uppercut
|
MK > LK > MP
|
140
|
|
Blonde to High Kick
|
MK > LK > MK (possible to cancel during rolling dash)
|
148
|
|
Flash Kicks
|
↘ + LK > LK > LK > MK
|
189
|
|
Creeping Snake to Left Low Uppercut
|
↘ + LK > MP >
↓+ LK > MP
|
180
|
|
Creeping Snake to Left Low High Kick
|
↘ + LK > MP >
↓+ LK > MK
|
210
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Skull Splitter
|
←↓↙← + P
|
70 - 70 - 70 - 120
|
|
Geyser Cannon
|
↓↙← + K
|
60 - 70 - 80 - 80
|
|
Rolling Dash
|
←↙↓↘→ + K
|
n/a
|
|
Backhand Slap
|
(during rolling dash) P P
|
40
|
|
Arm Break
|
(during backhand slap) P P
|
100
|
|
Double Arm Break
|
(during arm break) P P
|
130
|
|
Blonde Bomb
|
↓↘→ + P
|
80 - 80 - 80 - 130
|
Super Art
| Move Name | Command | Damage |
|
Double Explosion
|
↓↘→ + PPP
|
300
|
Asuka
Unique Attacks
| Move Name | Command | Damage |
|
Demon Slayer
|
→ + LP
|
80
|
|
Tsuwabuki
|
→ + MP
|
60
|
|
Thunder Fall Kick
|
→ + HK
|
80
|
|
Dragon Wheel Kick
|
→ + LK
|
60
|
|
Dragon Wheel Kick > Demon Slayer
|
→ + LK > → + LP
|
140
|
|
Dragon Wheel Kick > Leg Cutter
|
→ + LK > ↘ + HK
|
120
|
|
Jab Uppercut
|
MP > LP
|
120
|
|
Jab Low Kick
|
MP > LK
|
120
|
|
Hyakujitsuko
|
MK >
↓ +
MP
|
110
|
|
Lunging Mist Thrust
|
← + MP
|
60
|
|
Whiplash to Toe Kick
|
← + MP > MK
|
120
|
|
Whiplash Sacred Blade
|
← + MP >
↓ +
MK
|
150
|
|
Heron Dance
|
→ + MK > MK
|
90
|
|
Heron Dance > Whiplash Sacred Blade
|
→ + MK >↓ +
MK
|
130
|
|
Leg Cutter
|
↘ + HK
|
60
|
|
Leg Cutter > Kariashi Shiranui
|
↘ + HK > HK
|
120
|
|
Leg Cutter 2nd Hit
|
↘ + HK > ↘ + HK
|
100
|
|
Leg Cutter 2nd Hit > Kariashi Shiranui
|
↘ + HK > ↘ + HK > K
|
148
|
|
Leg Cutter 3rd Hit
|
↘ + HK > ↘ + HK > ↘ + HK
|
164
|
|
Leg Cutter 3rd Hit > Kariashi Shiranui
|
↘ + HK > ↘ + HK > ↘ + HK > K
|
224
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Exorcisor
|
→↘↓↙← + P
|
60 - 60 - 60 - 50
|
|
Exorcisor > Mist Palm Thrust
|
→↘↓↙← + P > P
|
100 - 100 - 100 - 90
|
|
Exorcisor > Mist Palm Thrust > Ragin Storm
|
→↘↓↙← + P > P > → + P
|
164 - 164 - 164 - 154
|
|
Double Lift Kicks
|
→↓↘→ + K
|
60 - 60 - 60 - 120
|
|
Attack Reversal
|
←↙↓↘→
+ K
|
170 - 170 - 170 - 200
|
|
Falling Rain
|
→↓↘→ + P
|
80 - 80 - 80 - 120
|
|
Sweep Throw
|
←↙↓↘→ + P
|
170 - 170 - 170 - 180
|
|
Onikubigari
|
→↘↓↙← + K
|
90 - 90 - 90 - 120
|
Super Art
| Move Name | Command | Damage |
|
Kishin Enbu
|
→↘↓↙← + KKK
|
310
|
Lili
Unique Attacks
| Move Name | Command | Damage |
|
Submissive Heel
|
→ + HK
|
70
|
|
Peacock Kick
|
→ + MK
|
60
|
|
Peacock Waltz
|
→ + MK
> HP
|
180
|
|
Peacock Jive
|
→ + MK
> MP > HK
|
156
|
|
Dominating Heel
|
→ + LK > LK
|
70
|
|
Heavy Languish
|
↓ +
MP >
→ + HP
|
100
|
|
Heavy Languish Beat
|
↓ +
MP >
→ + HP > HK
|
164
|
|
Left Right Combo
|
LP >
→ + MP
|
90
|
|
Left Right Back Strike
|
LP >
→ + MP >
↓ +
LK
|
114
|
|
Bed Time
|
LP >
→ + MP > MK
|
130
|
|
Andante
|
↘ + HK
|
50
|
|
Sforzando
|
(in air) MP > HP
|
170
|
|
Saisaris
|
(in air) LK > MK
|
110
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Angel Knee
|
→↓↘→ + K
|
70 - 70 - 70 - 90
|
|
Angel Knee Ascension
|
(during EX angel Knee) K
|
180
|
|
Sunflower Lance
|
↓↘→ K (up to two times)
|
188 - 156 - 188 - 100
|
|
Air Spine Shot
|
(in air)
↓↙← + K
|
70 - 80 - 90 - 90
|
|
Attack Reversal
|
→↘↓↙← + P
|
180 - 180 - 180 - 180
|
|
Feisty Rabbit
|
↓↙← + K
|
n/a - n/a - n/a - 60
|
|
Rabbit's Foot
|
(during Feisty Rabbit) LK
|
60 - n./a - n/a - 160
|
|
Cloisonne
|
(during Feisty Rabbit) MK
|
n/a - 100 - n/a - 160
|
|
Rabbit Thorne
|
(during Feisty Rabbit) HK
|
n/a - n/a - 160 - 160
|
|
Dendrobium
|
↓↘→ + P
|
80 - 80 - 80 - 100
|
Super Art
| Move Name | Command | Damage |
|
Wind Up Spear
|
↓↘→ + PPP
|
300
|
Heihachi
Unique Attacks
| Move Name | Command | Damage |
|
Flash Punch Combo
|
LP > LP > MP
|
140
|
|
Left Right Combo
|
LP > ← + MP
|
80
|
|
Demon Slayer
|
LP > ← MP > MP
|
128
|
|
Demon Kicker
|
LP > ← MP > MK
|
152
|
|
Tatarigoroshi
|
← + MP
|
70
|
|
Lightning Crush
|
→ + LK
|
50
|
|
Chrome Dome
|
→ + LP + MP
|
50
|
|
Hammer Punch
|
← + LP
|
70
|
|
Eisho Mon
|
→ + MP
|
60
|
|
Jichinsai
|
← + LK
|
50
|
|
Double Palm Strike
|
→ + LP > LP
|
100
|
|
Muso Tettsui
|
→ + LP >
MP
|
100
|
|
Muso Kageki
|
→ + LP >HP
|
110
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Rising Uppercut
|
→↓↘→ + P
|
60 - 60 - 60 - 100
|
|
Dragon Uppercut
|
→↓↘→ + K
|
80 - 80 - 80 - 120
|
|
Dragon Uppercut Followup
|
(if Dragon Uppercut hit or blocked) P
|
140 - 140 - 140 - 180
|
|
Heaven's Wrath
|
←↙↓↘→ + K
|
50 - 50 - 50 - 100
|
|
Hell Axle
|
↓↙← + K
|
80 - 100 - 120 - 100
|
|
Demon Breath
|
↓↘→ + P
|
80 - 100 - 120 - 120
|
|
Raijin Stance
|
→↘↓↙← + P
|
70 - 70 - 70 - 170
|
Super Art
| Move Name | Command | Damage |
|
Raijin's Wrath
|
→↘↓↙← + PPP
|
300
|
Kuma
Unique Attacks
| Move Name | Command | Damage |
|
Left Right Bear Claw
|
LP >
←
+ MP
|
90
|
|
Double Wild Slap
|
HP > MP
|
170
|
|
Jab Elbow Smash
|
MP > MP > HP
|
166
|
|
Jab Elbow Stomp
|
MP > MP >
LK
|
134
|
|
Triple Hammer
|
←
+ HP > HP > HP
|
164
|
|
G-Clef Cannon
|
→ + LP > MP > HP
|
166
|
|
Bear Smash
|
→ + HP
|
100
|
|
Big Tree
|
(during hunting stance) → + MP
|
60
|
|
Grizzly Fling
|
(during hunting stance)
→ + HP
|
100
|
|
Break'n
|
(during hunting stance)
←
+ HP
|
n/a
|
|
Hunting Spear
|
(during hunting stance)
←
+ MP
|
90
|
|
Feral Crouch
|
(during hunting stance)
↓
+ P P
|
n/a
|
|
Stance Change
|
KKK
|
n/a
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Rock n'Roll Circus
|
→↘↓↙←→ + P
|
150 - 160 - 170 - 180
|
|
Megaton Claw
|
←↙↓↘→ + P
|
60 - 70 - 80 - 90
|
|
Megaton Claw > Grizzly Claws
|
←↙↓↘→ + P > LP
|
140 - 150 - 160 - 170
|
| Megaton Claw > Grizzly Claw Smash
|
←↙↓↘→ + P > MP or HP
|
120 -130 - 140 - 150
|
|
Headbutt
|
(near opponent) 360° + P
|
200 - 200 - 200 - 250
|
|
Rolling Bear
|
(far from opponent)
360° + P
|
n/a
|
|
Rolling Bear Headbutt
|
(during rolling bear) P
|
220 - 220 - 220 - 250
|
|
Frolicking Bear
|
→↘↓↙← + K
|
120 - 130 - 140 - 100
|
Super Art
| Move Name | Command | Damage |
|
Fatal Wind
|
→↘↓↙← + KKK
|
|
Paul
Unique Attacks
| Move Name | Command | Damage |
|
Hammer of the Gods
|
→ + MP
|
60
|
|
Hammer Punch
|
→ + HP
|
50
|
|
Hang Over
|
→ + HP > ↘ + HK >
P
|
100
|
|
Bone Breaker
|
↘ + HK >
P
|
100
|
|
Demolition Man
|
(during Bone Breaker or Hang Over on hit or block) P
|
180
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Mountain Raze
|
←↙↓↘→ + K
|
90 - 90 - 90 - 110
|
|
Shredder
|
→↓↘→ + K
|
100 - 100 - 100 - 110
|
|
Sway
|
↓↙← + P
|
n/a - 90 - 100 - 120
|
|
Mortar Punch
|
→↓↘→ + P
|
90 - 90 - 90 - 90
|
|
Phoenix Smasher
|
↓↘→ + P
|
120 - 120 - 120 - 120
|
Super Art
| Move Name | Command | Damage |
|
Burning Fist
|
↓↘→ + PPP
|
320
|
Law
Unique Attacks
| Move Name | Command | Damage |
|
Shin Crusher
|
↘ + LK
|
40
|
|
Slide Kick
|
↘ + MK
|
60
|
|
Dragon's Tail
|
← + MK
|
60
|
|
Dragon Hammer
|
→ + MP
|
60
|
|
Machine Gun Arrow
|
LP > LP > LP > LP > LP > LP
|
138
|
| Left Right Combo |
LP > ← + MP |
90
|
|
Left Right Dragon Fist combo
|
LP > ← + MP > ← + MP
> MP
|
166
|
|
Left Right Blazing Fist Combo
|
LP > ← + MP > ← + MP
> LP
|
166
|
|
Left Right to Knee
|
LP > ← + MP > LK
|
114
|
|
Junk Yard Kick
|
← + MP > LK > MK
|
158
|
|
Dragon Rush Combo
|
← + MP > LK > ↓ + MK
|
158
|
|
Knuckle Rush
|
← + MP > MP
|
90
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Somersault Kick
|
←↙↓↘→ + K
|
40 - 40 - 40 - 120
|
|
Backflipper
|
(during somersault kick) ←↙↓↘→ + K
|
110 - 110 - 110 - n/a
|
|
Dragon Charge
|
→↘↓↙← + P
|
n/a
|
|
Cloud Gates
|
(during Dragon Charge) → + P
|
60 - 60 - 60 - n/a
|
|
Dragon's Flight
|
(during Dragon Charge) K
|
110 - 110 - 110 - n/a
|
|
Dragon Knuckle
|
(during Dragon Charge) P
|
70 - 70 - 70 - n/a
|
|
Dragon Knuckle Combo
|
(during Dragon Knuckle) P
|
200 - 200 - 200 - n/a
|
|
Dragon Knuckle Flight
|
(during Dragon Knuckle)
K
|
170 - 170 - 170 - n/a
|
|
Fury Fist Rush
|
←↙↓↘→ + P
|
90 - 90 - 120 - 120
|
|
Shaolin Spin Kicks
|
↓↙← + K
|
120 - 120 - 120 - 120
|
Super Art
| Move Name | Command | Damage |
|
Junkyard Soul
|
↓↙← + KKK
|
330
|
King
Unique Attacks
| Move Name | Command | Damage |
|
Rolling Elbow Rush
|
→ + MP (can be performed up to 3x)
|
60
|
|
Jumping Knee Lift
|
↗ + MK
|
80
|
|
Disgraceful Kick
|
← + MK
|
90
|
|
Shoulder Tackle
|
→ + MP + LK
|
110
|
|
Moonsault Body Press
|
→ + LP + MK
|
110
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Jaguar Step
|
KK
|
n/a
|
|
Lariat
|
(during Jaguar Step) LP
|
70
|
|
High Elbow Drop
|
(during Jaguar Step) MP or HP
|
80 - 80
|
|
Water Surface Kick
|
(during Jaguar Step) K
|
140
|
|
Mid-Air Leg Screw
|
→ + PP (anti-air, only against certain attacks)
|
170
|
|
Leg Screw
|
→ + KK(only against certain attacks)
|
170
|
|
Running Jaguar Bomb
|
→↓↘→ + P
|
150 - 160 - 170 - 200
|
|
Konvict Kick
|
→↓↘→ + K
|
50 - 60 - 70 - 100
|
|
DDT
|
(during Konvict Kick) K
|
140 - 150 - 160 - 190
|
|
Giant Swing
|
←↙↓↘→ + P
|
250 - 230 - 210 - 230
|
|
Reverse Arm Slam Combo
|
↓↙←
+ P
|
130 - 130 - 130 - 170
|
Super Art
| Move Name | Command | Damage |
|
Wonderful Mexican Special Combo
|
↓↙← + PPP
|
300
|
|
Wonderful Mexican Special Combo > Muscle Buster
|
↓↙← + P (after two successful hits)
|
338
|
Marduk
Unique Attacks
| Move Name | Command | Damage |
|
Revolving Trap Kick
|
LK > MK or HK (far from opponent)
| 110
|
|
Jab Body Combo
|
MP >
↓
+ HP
(far from opponent)
| 110
|
|
Left Right Combo
|
MP > HP (far from opponent)
| 110
|
|
Left Right to Gut Check
|
MP > HP > MK > MP + HP
(far from opponent)
| 250
|
|
Left Right to Power Elbow
|
MP > HP > → + MP or HP (far from opponent)
| 134
|
|
Quick Elbow Combo
|
HP > MP or HP (far from opponent)
| 130
|
|
Catapult Tackle combo
|
HP > ↓ + PP
(far from opponent)
| 170
|
|
Craig Rush
|
MP > HP > → + MP > ↓+ PP (far from opponent)
| 183
|
|
Mongolian Chop
|
PP
| 100
|
|
Spinning Backfist
|
← + MP
| 100
|
|
Wake Up Hammer
|
(when laying face down on the ground) P
| 120
|
|
Wake Up Sweep
|
(when laying face down on the ground)
↓
+ P
| 110
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Gator Slam
|
→↓↘→ + P
|
150 - 160 - 180 - 200
|
|
Northern Lights Suplex
|
→↘↓↙← + P
|
160 - 170 - 180 - 240
|
|
Double Leg Takedown
|
→↘↓↙← + K
|
20 - 30 - 30 - 140
|
|
Mount Mongolian Chop
|
(if double leg takedown hits) P
|
130 - 130 - 140 - 140
|
|
Hercules' Hammer
|
(if double leg takedown hits) K
|
180 - 190 - 190 - 0
|
Super Art
| Move Name | Command | Damage |
|
Mount Rush
|
→↘↓↙← + KKK
|
350
|
Hwoarang
Unique Attacks
| Move Name | Command | Damage |
|
Spinning Trip Kick
|
↙ + LK
|
60
|
|
Tsunami Kick
|
→ + MK
|
60
|
|
Iron Heel
|
→ + HK
|
70
|
|
Fade-Away Kick
|
← + MK
|
70
|
|
Reverse Kick
|
MP > MP
|
130
|
|
Chainsaw Kick
|
MP > LP
|
110
|
|
Flashing Trident
|
( in air) LP > MP
|
80
|
|
Middle Kick Combo
|
MK > MK > MK
|
160
|
|
High Kick Combo
|
MK > MK > HK
|
168
|
|
Low Kick Combo
|
MK > MK > ↓ + LK
|
144
|
|
Low and High Kick Combo
|
MK > MK > ↓+ LK > HK
|
186
|
|
Low and High Smash Kick Combo
|
LK > MK
|
72
|
|
Quick Kick Combo
|
(during Flamingo stance) MP > MP
|
170
|
|
Flamingo Kick Combo
|
(during flamingo stance) LP > MK
|
72
|
|
Fire Storm
|
(during flamingo stance) MK > LK
|
130
|
|
Motion Switch
|
KKK
|
n/a
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Special Step
|
→↓↘→ + P
|
n/a
|
|
Sky Rocket
|
→↓↘→ + K
|
120 - 130 - 150 - 180
|
|
Hunting Hawk
|
↓↙← + K
|
120 - 140 - 150 - 160
|
|
Air Raid
|
←↙↓↘→ +
K
|
100 - 110 - 120 - 130
|
|
Air Raid Special
|
(in air) ←↙↓↘→ +
K
|
100 - 100 - 100 - 120
|
|
Dynamite Heel
|
→↘↓↙← + P
|
100 - 100 - 100 - 150
|
Super Art
| Move Name | Command | Damage |
|
Heel Explosion Combo
|
→↘↓↙← + PPP
|
310
|
Steve
Unique Attacks
| Move Name | Command | Damage |
|
Weaving A
|
LK
|
n/a
|
|
Weaving B
|
MK
|
n/a
|
|
Shoulder Rush
|
(during weaving B) LP
|
50
|
|
Uppercut
|
(during shoulder rush) MP or HP
|
120
|
|
Quick Spin
|
HK
|
n/a
|
|
Spin Gut Punch
|
(during quick spin) MP or HP
|
100
|
|
Spin Low Hook
|
(during spin kick) ↓ + MP
or HP
|
90
|
|
Chopping Straight
|
↘ + MP
|
80
|
|
Foot Stomp
|
↙ + LK
|
50
|
|
Foot Stomp Right Hook
|
(when foot stomp hits or is blocked) MP or HP
|
110
|
|
Ducking Body
|
→ + MP
|
60
|
|
Ducking Hook
|
(during ducking body) LP
|
100
|
|
Flicker
|
(during ducking hook)
←
|
n/a
|
|
British Edge
|
→ + LP
> MP
|
90
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Flicker Stance
|
← + KKK
|
n/a
|
|
Flicker Jab
|
(during Flicker Stance) P
|
100 - 100 - 100 - 150
|
|
Peekaboo
|
→ +
KKK
|
n/a
|
|
Patella Smash
|
(during Peekaboo) LP
|
60
|
|
Cutting Elbow
|
(during Peekaboo) MP
|
70
|
|
Albion Combination
|
(during Peekaboo) HP
|
110
|
|
Ducking
|
↓↘→ + K
|
n/a
|
|
Fox Hunt
|
(during Ducking) LP
|
120
|
|
Skyscraper
|
(during Ducking) MP
|
80
|
|
Gatling Gun
|
(during Ducking) HP
|
200
|
|
Sonic Fang
|
→↓↘→ +
P
|
110 - 110 - 110 - 120
|
|
Swaying
|
↓↙← +
K (only against certain attacks)
|
140 - 140 - 140 - 180
|
|
Hellfire
|
↓↘→ +
P
|
60 - 60 - 60 - 120
|
Super Art
| Move Name | Command | Damage |
|
Hellfire Rush
|
↓↘→ + PPP
|
310
|
Bob
Unique Attacks
| Move Name | Command | Damage |
|
Double Chapati
|
(in air) HK > HK
|
130
|
|
Gaufrettes Cutter
|
(far from opponent) MK > MP > HP
|
170
|
|
Gaufrettes Kick
|
(far from opponent) MK > HP
|
130
|
|
One Two Punch
|
LP >
←
+ MP
|
80
|
|
Fast Break
|
LP >
←
+ MP > LP + MP
|
150
|
|
Course Picante
|
LP > LK > LK
|
136
|
|
Contorno Farce
|
↓+ HK > HK > HK
|
120
|
|
Chopping Straight
|
↘ + MP
|
60
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Spinner Ball
|
←↙↓↘→ + K
|
20 - 40 - 40 - 60
|
|
Lyonnaise Break
|
(during spinner ball) P
|
110 - 110 - 110 - 130
|
|
Perfect Press
|
(during spinner ball) K
|
70 - 90 - 90 - 110
|
|
Panini Flip
|
(during spinner ball)
↓
+ K
|
150 - 170 - 170 - 190
|
|
Cracker
|
→↓↘→ +
P
|
60 - 70 - 80 - 90
|
|
Pound Cake
|
(during cracker) P
|
110 - 120 - 130 - 140
|
|
Cracker Jacker
|
(during cracker) K
|
180 - 190 - 200 - 210
|
|
Special Step
|
→↓↘→ + K
|
n/a
|
|
Langue Washer
|
(during special step) LP
|
60 - 60 - 60 - 60
|
|
Spiral Rocky
|
(during special step) MP
|
130 - 130 - 130 - 130
|
|
Granchi Cannon
|
(during special step) LP + MP
|
100 - 100 - 100 - 100
|
|
Apres Sweep
|
(during special step) LK
|
50 - 50 - 50 - 50 -
|
|
Cutting Coppa
|
(during apres sweep) LP + MP
|
130 - 130 - 130 - 130
|
|
Giga Jacker
|
↓↘→ +
P
|
80 - 90 - 100 - 120
|
Super Art
| Move Name | Command | Damage |
|
Giga
Meteo
|
↓↘→ + PPP
|
320
|
Julia
Unique Attacks
| Move Name | Command | Damage |
|
Party Crasher
|
→
> →
+ MP
|
60
|
|
Kaida
|
→ + HP
|
80
|
|
Baiyun Sanshou
|
LP >
←
+ MP
> LP > LP
|
161
|
|
Divine Impact
|
LP > LP > MP
|
140
|
|
Divine Intervention
|
LP > LP > MK
|
120
|
|
Trickling Stream
|
←
+ MP > LP
|
110
|
|
Raging Rapids
|
←
+ MP >
MP
|
120
|
|
Slow Power Punch Combo
|
→
+ MP > LP
|
140
|
|
Slow Power Punch to Low Kick
|
→
+ MP > LK
|
130
|
|
Slow Power Punch to High Kick
|
→
+ MP >
MK
|
140
|
|
Red Orchid Combo
|
→
+ MK >
MP or HP > K
|
182
|
|
Mountain Crusher
|
→
+ MK >
MP or HP >
→
+ P
|
150
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Swift Step
|
←↙↓↘→ + LP (press LP + MP for EX)
|
n/a - n/a - n/a - n/a
|
|
Lashing Arrow
|
←↙↓↘→ + MP (press LP + MP for EX)
|
n/a - 120 - n/a - 70
|
|
Swift Step Explosion
|
←↙↓↘→ + HP (press MP + HP for EX)
|
n/a - n/a - 100 - 100
|
|
Wind Roll
|
←↙↓↘→ + K
|
n/a - n/a - n/a - n/a
|
|
Tequila Sunrise Elbow Smash
|
(during wind roll) P > P
|
130 - 130 - 130 - 130
|
|
Hunting Tomahawk
|
(during wind roll) K > P
|
160 - 160 - 160 - 160
|
|
Wind Roll Explosion
|
(during wind roll)
↓
+ K
> P + P
|
150 - 150 - 150 - 150
|
|
Rising Kick
|
→↓↘→ + K
|
120 - 140 - 160 - 170
|
|
Tiger Strike
|
↓↙← + P
|
130 - 130 - 130 - 200
|
Super Art
| Move Name | Command | Damage |
|
Iron Mountain Rush
|
→↘↓↙← + PPP |
310
|
Yoshimitsu
Unique Attacks
| Move Name | Command | Damage |
|
Flea
|
↓+ KKK
|
n/a
|
|
Flea to Sliding Jump
|
(during flea) K
|
60
|
|
Jumping Flea
|
(during flea) ↖ or ↑ or
↗
|
n/a
|
|
Flea Release
|
(during flea)
P
|
n/a
|
|
Triple Roundhouse Combo
|
→ + HK (can be performed 3x in sequence)
|
140
|
|
Poison Wind Bronze Fist
|
→ + MK > MP >
←
←
|
100
|
|
Poison Wind Silver Fist
|
→ + MK > MP > K
|
100
|
|
Poison Wind Gold Fist
|
→ + MK > MP > K > P
|
170
|
|
Poison Wind Bronze Fist Steel Fist
|
→ + MK > MP > → + K
|
140
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Poison Breath
|
→↘↓↙← + K
|
50 - 50 - 50 - 70
|
|
Flea to Poison Breath
|
(during flea) →↘↓↙← + K
|
50 - 50 - 50 - 70
|
|
Gehosen
|
→↓↘→ + P
|
110 - 110 - 110 - 140
|
|
Suicide
|
→↘↓↙←→ + P
|
120 - 120 - 120 - 200
|
|
Slap U Silly
|
↓
↘
→
+ P
(press repeatedly for multiple hits)
|
102 - 122 - 142 - 140
|
|
Stone Fists
|
↓
↘
→
+ K (press repeatedly for multiple hits)
|
102 - 122 - 142 - 140
|
|
Indian Stance Vacuum Dance
|
→↓↘→ or
←↓↙←
+ PPP or KKK
|
n/a - n/a - n/a - n/a
|
|
Sword Poke Windmill
|
→↘↓↙← + P
|
120 - 120 - 120 - 195
|
Super Art
| Move Name | Command | Damage |
|
Sword Poke Whirlwind
|
→↘↓↙← + PPP
|
315
|
Raven
Unique Attacks
| Move Name | Command | Damage |
|
Stormbringer
|
→ + MK > MK or HK
|
110
|
|
Skull Smasher
|
← + MK > LK
|
120
|
|
Skull Smasher Feint
|
← + MK > MK
|
100
|
|
Skull Smasher Feint Low
|
← + MK > HK
|
110
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Crossed Ninja Stars
|
↓↘→ + P (in air OK)
|
60 - 60 - 60 - 100
|
|
Haze
|
→↓↘→ or ←↓↙← + PPP or KKK
|
n/a - n/a - n/a - n/a
|
|
Alter Ego
|
↓↘→ + K
|
130 - 120 - 150 - 110
|
|
Wind Cross
|
↓↙←
+ P (P
on hit or block for multiple attacks)
|
150 - 150 - 150 - 200
|
Super Art
| Move Name | Command | Damage |
|
Doppleganger
|
↓↙← + PPP
|
330
|
Jin
Unique Attacks
| Move Name | Command | Damage |
|
Left Right Combo
|
(far from opponent) LP > MP
|
72
|
|
Inner Axe
|
(far from opponent) LP > MP > LK
|
140
|
|
Spinning Hook Kick
|
(far from opponent) LP > MP > MK
|
128
|
|
Kazama Style 5 Hit Combo
|
LP > LK > MP > LP > MK
|
125
|
|
Kazama Style 6 Hit Combo
|
→ + LK > LP > LK > MP > LP > MK
|
174
|
|
Shun Masatsu
|
← + MP > LP
|
130
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Special Step
|
→ N
↓↘
|
n/a
|
|
Thrusting Uppercut
|
(during special step) LP
|
60
|
|
Right Roundhouse Punch
|
(during special step) MP
|
130
|
|
Lunging Low Roundhouse Kick
|
(during special step) MK
|
50
|
|
Spinning Flare Kick
|
(during specials step) MK > LK + MK
|
100
|
|
Power Stance
|
↓↙
←
+ P
|
n/a
|
|
Median Line Destruction
|
→←→ + P (quickly)
|
130 - 150 - 170 - 150
|
|
Mental Alertness
|
↓+ K + K
|
n/a
|
|
Left Drill Punch
|
(during mental alertness) LP
|
100
|
|
Swinging Fist Strikes
|
(during mental alertness)
LP > MP or HP
|
200
|
|
Swaying Willow
|
(during mental alertness) MP or HP
|
100
|
|
Leaping Side Kick
|
(during mental alertness)
LK
|
100
|
|
Right Sweep
|
(during mental alertness) MK or HK
|
100
|
|
Penetrating Fist
|
↓↘→ + P
|
60 - 60 - 60 - 80
|
Super Art
| Move Name | Command | Damage |
|
Devil Beam
|
↓↘→ + PPP
|
330
|
Xiaoyu
Unique Attacks
| Move Name | Command | Damage |
|
Cyanide
|
→
+ MK
|
50
|
|
Phoenix
|
↓ + PPP
|
n/a
|
|
Rain Dance
|
← + KKK
|
n/a
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Storming Flower
|
↓↘→ + LP
|
90
|
|
Fortune
|
↓↘→ + MP
|
50
|
|
Fortune 2nd Hit
|
(during fortune) P
|
120
|
|
Fortune Cookie
|
↓↘→
+ HP
|
80
|
|
Fortune Cookie 2nd Hit
|
(during fortune cookie) P
|
130
|
|
Fortune Cookie 3rd Hit
|
(during fortune cookie 2nd hit) P
|
200
|
|
Shooting Star
|
↓↘→ + K
|
120 - 120 - 120 - 120
|
|
Wave Crest
|
(during phoenix stance) P
|
70 - 70 - 70 - 120
|
|
Double Map Sweep
|
(during phoenix stance) K
|
50 - 80 - 90 - 120
|
|
Flower Power
|
(during phoenix stance) ↓↙←
+ K
|
80 - 120 - 120 - 140
|
|
Phoenix Talon
|
(during phoenix stance) ↓↘→ + K
|
120 - 130 - 150 - 180
|
|
Mistrust
|
(during rain dance) K
|
80 - 80 - 80 - 130
|
|
Dark & Stormy
|
(during rain dance) P
|
90 - 90 - 90 - 140
|
|
Turn of Fortune
|
(before the first hit of dark and stormy hits) P
|
110 - 110 - 110 - 140
|
|
California Roll
|
(during rain dance) ↓↘→ + K
|
n/a
|
|
Cyclone Left
|
(during california roll) K
|
80 - 80 - 80 - 80
|
|
Back Layout
|
(during rain dance)↓↘→ + K (press K to cancel)
|
180
- 180 - 180 - 180
|
|
Hakkesho
|
↓↙←
+ P
|
100 - 100 - 100 - 160
|
Super Art
| Move Name | Command | Damage |
| Hakkesho Combo
|
↓↙←
+ PPP
|
310
|
Ogre
Unique Attacks
| Move Name | Command | Damage |
|
Flash Punch Combo
|
LP > LP > MP
|
134
|
|
Demon Slayer
|
LP > MP > MP
|
90
|
|
Infinite Kick Combo
|
→ + HK > HK > HK > HK
> HK
|
175
|
|
Hunting Hawk
|
↗ + LK > MK > LK
|
164
|
|
Snake Blade
|
↓ + LK > ↓
+ MK > ↓
+ MK
|
138
|
Special Moves
| Move Name | Command | Damage: L - M - H - EX |
|
Waning Moon
|
↓↙← + P
|
150 - 155 - 160 - 160
|
|
Ancient Power
|
→↓↘→
+ P
|
n/a - n/a - 80 - 100
|
|
Blazing Kick
|
↓↙← + K
|
80 - 80 - 80 - 100
|
|
Owl's Hunt
|
→↓↘→ + K
|
100 - 100 - 100 - 100
|
|
Owl's Hunt
|
(during quick recovery) K
| 100 - 100 - 100 - 100
|
|
Indigo Punch
|
↓↘→ + P
|
90 - 90 - 90 - 100
|
Super Art
| Move Name | Command | Damage |
| Hell Inferno
|
↓↘→ + PPP
|
300
|